Past Projects

Triple Whale Automation Sketch

AI at Triple Whale: building the research program behind it

I built and lead the research program behind Triple Whale's AI. It started on Moby chat, grew through the partner program into agents, and now defines the automation product being built.

2024–present | Triple Whale Case study in progress

Growth financing: the numbers have to be lendable first

Whether Triple Whale should lend to its brands. Ten interviews and a survey sorted six product shapes into four build calls. Design is underway on the lead direction.

2026 | Triple Whale

Triple Whale Moby Creative Studio Sketch

AI creative generation: what separates the teams who publish

Fourteen interviews on why AI-generated ads were not getting published. I wrote the requirements the designs were built against, and Moby Studio is live.

2025–2026 | Triple Whale

Turning a book into a course: what the market decided before we built it

A behavioral science course with no content yet. I built the landing page as the test and came back with a $200 price, a four-to-six-week format, and a hybrid model.

2022 | Creative Science

Service Blueprint Sketch

Mapping Triple Whale's customer journey: what teams rebuilt against it

I built Triple Whale's customer journey framework, then led the service blueprint mapped to it. Teams restructured and hired against the blueprint. Both feed the mapping program now underway.

2025–present | Triple Whale Case study in progress

A voice-first survey in the clinic: what the facilitators saw

A day program facing a 50% Medicaid cut, nine stakeholders on delivering a recorded survey, and a typed-response option built for clients who found speaking difficult.

2024 | Lotic for Arisa Health

What sustains daily self-reflection: what the measures couldn't ask

The qualitative half of a mixed-method study. One end-line instrument, twenty-one participants. The daily survey was lowering the well-being it measured, and the recording barrier put a typed option in the product.

2023 | Lotic

Defining Lotic's core audience: what a day left no room for

The company's first primary research. Thirty-seven interviews and a survey defined who Talk2Me was for, set the principles it was designed against, and scoped the beta to those students.

2022 | Lotic

Writing

Research papers giving cross-functional teams a shared vocabulary for recurring concepts.


Earlier Work

Digitizing a coaching system: what the team hadn't agreed on

Thirteen internal interviews, a behavioral audit of the existing app, and a habit model for translating one-to-one coaching into a digital product.

2022 | Creative Science for MaxOne & OWN IT

A vaccine purchasing platform: learning from outside the category

Twelve interviews with clinic purchasers, five platforms studied outside healthcare, and a set of recommendations that each carried its own precedent and reason.

2022 | Creative Science for Johnson & Johnson

Building Community: why open meetings stay empty

A year of fieldwork inside NYC community boards, ending in a 163-prompt tool for conversations that start before a proposal does.

2020–2021 | The New School

UrbanCentric Innovation: what makes an innovation last

Urban sustainability studied across three time horizons, from consumer fieldwork to a historical systems map to a 2045 forest city.

2020 | The New School